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Rome 2 Economy Guide
rome 2 economy guide



















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If you want a very well done encyclopedia, you can look here."Cultural Asperations: Moderate diplomatic bonus with all non-barbarian tribes"The scholarship available on the architecture of the City of Rome. Meanwhile, I have decided to do an extensive Rome 2 guide in the likes of the Frogbeastegg guides after my AAR is completed. The Iceni have some specific perks that are particularly helpful as can be read here or in more detail in online sources:Authors note: Thank you for reading, I hope that this will prompt some of you to play as the Suebi in the future, as it is a very unique and fun faction to play. Personally, I strongly recommend playing for the Iceni as I did. The economic victory is one of the harder victories to achieve in Rome 2.

Since barbarians form only a fraction of all the different cultures, I went with the Iceni with no regrets (I started an attempt as Barcid Carthago before this, but I got frustrated at the start of the endgame). The Averni have a similar (though inverted perk: they have a diplomatic edge with fellow barbarians. & Dodge, H., Ancient Rome: the.Diplomacy will be key to your victory and the Icenti are particularly gifted at getting along with all non-barbaric civilisations.

rome 2 economy guide

You need at least 15 active trade routes at the moment of victory. This becomes important in the endgame. This is obviously extremely valuable when you have to meet all of the requirements mentioned.The beauty of liberating towns is that this will help you maintain a stack of semi- permanent trade partners who love you unconditionally (as long as you don't take action against them).

rome 2 economy guide

Those are all liberated factions I trade with.Basically, there are some key things you'll want to do. Liguria kept asking for my assistance but I suggest not to get involved in their petty bickering.Here on the final map, you can see that my empire has many gaps. The revived Etruscans were attacked by the Ligurians whom they later defeated by forming a confederation with another tribe. In my playthrough, I steered clear of the mess and let them fight it out on my own turf even.

Another walked from Kush to Bactria then north to the Steppe tribes.On the far east of the final map, you can see my last scout's route, discovering additional factions.Establishing a strong economy, capturing strategic resources (trade goods) and establishing as many trade routes as possible will be the key to your victory. One of my guys walked from Sparta through Turkey down to discover Kush and Saba. If your agent starts walking from London, don't expect him to reach Bactria in his lifetime, which is why you should send another by the time you get close to the center of the map. Also, send some toward Eastern Europe. Later send one to Egypt, the Arabian Peninsula and towards Bactria. Start by sending one into France when you can afford his / her recruitment.

You could get into defensive alliances with everyone but this could obligate you to go to war later on for their sakes. Extended periods of trade will help them like you better. Some barbarian tribes won't like you so much, so just focus on that trade route. Get a non-aggression pact and trade agreement with everyone you can. When you encounter new factions, open diplomatic relations immediately. Be diplomatic but also fair.

Leaders of other factions will start dropping their pacts and agreements with you one after another because they will not trust you anymore. The problem isn't so much getting your reputation back it's what happens while you're considered unreliable. You want to keep your reputation as high as possible (steadfast or dependable) whenever you can and for as long as you can as seen here.If you let your reputation slide, you can rebuild it over time. Military alliances obligate you to declare war on whomever the ally decides to attack or suffer a diplomatic penalty with the rest of the world. I made the mistake of occasionally indulging my favorite neighbors but they always end up dragging you into their own wars.

Mine got messy in the end, but it still works and that's what really matters.Attacking formerly allied empires is a common practice for casual TW gamers, especially on easy. That's all that really matters, and that has never been as much of a problem as I feared.I suppose if you fully understand what exactly causes diplomatic penalties you could avoid losing your steadfast rating all together and play a very clean playthrough. Eventually, I realized it's okay not to be loved by all, as long as your liberated states keep trading. Also, I noticed the further I got in the game, the harder it became to keep up relations. This will be even more so on higher difficulties.

If you side with the big dogs, you'll run into two mistakes. By the time they're ready for war, you'll have completely taken over their attacker. You get to liberate your allies, which only gives them one of their regions. Before you know it, wars will naturally develop across the world and you'll be dragged into them, and you'll want to be on the losing side!Why the losing side? Because this allows you to take on the big players after your allies get wiped out while looking like the good guy.

Rome 2 Economy Guide How To Use It

Prepare before hand and keep rolling.Standing up for the underdog improves your public image. Never wait when you're in a war. It is so easy to blitzkrieg and in Rome 2, the AI knows how to use it to outrun you. The one or two regions your ally's target owns will be quickly taken over by the attacking bully before you can swoop in with your armies.

rome 2 economy guide

In my game, Armenia ended up having everything from Bactria to the Black Sea and Egypt. A small city state that hasn't had a chance to expand yet (like Rhodes and Pergamon often) could be conquered by you, but they have no cities or towns that you can free! Ideally, let empires develop until they reach you or start to decline. No one likes the big bullies anyway, so no one will complain when you wipe them of the board.But the cornerstone reason of course why you side against the big empires is so you can liberate the nations they previously conquered. Small short wars are harder to plan and improvise with. They do last longer, but you can plan better. And finally, taking on a big empire means you get involved in fewer wars.

If you do declare peace, it will take some turns before you can declare war again without repercussions. As long as they were the last owners before you attack, you can take and keep any settlement. Sometimes when enemies have multiple wars going on, I even let them keep some territory so they expand outward away from me into people I can't afford to declare war on myself. Diplomatically, once you're at war, you have a free pass to wipe the floor with your opponents. You could even take note of these on paper so you know how many factions you can liberate by wiping out certain empires.Also, try not to make peace once a war is declared.

If you're trying to hold off the imperial penalty for growing too large, or if you don't want to damage relations too much, you could snatch a territory and sue for peace. Later on you may want peace (for example if you just need one of their settlements to complete a province for one of the goals (like collecting a resource or owning a certain province). Especially in the early and middle playthrough you want to get the maximum territorial gains from any war. If you have defensive alliances all around like I did, you need to plan these things well. Maybe that can be your free ticket to start wars. I suppose if you never make any alliances, you could attack with little or no repercussions.

rome 2 economy guide